Thursday, November 5, 2009

HW 20- Big Paper 1, Revised Draft

The dawn of the 2010's is right around the corner. Now is the time to reflect, to look back on what this decade will be known for. Where the 1960's had hippies, the 70's had disco, the 80's had rock and the 90's had funky colors on everything, the 2000's will be surely known as the digital age (or at least the start of it). In the last 10 years, everything from the internet to cell phones to video games has exploded onto the scene in ways bigger than ever before. In the end though, as with every decade before this one, a clear conclusion can be drawn. People are addicted to people. Every form of digital-representational-devices can be used to link people together in some form, be in direct or through a common bond over said device. The digital age is simply a new casing over the same product that is mankind.

Like Myspace before it, and Aim before that, and email prior to that (You can go back further to phones and even letters if you really want), Facebook is the top tool to connect the people of the world. Looking at the School of the Future graduating class of 2010, at least 69 different people have facebook accounts (Based on the friend list of Henry Varona), and from that, a good 15 of those students were on it in the course of a 4 hour period. This is a common finding for American high school in New York City, and if expanded to the entire country similar ratios will be found to those on Henry Varona’s friend list. So why do people go on it so often? Well I can't answer for everybody, but I go on it to connect with everybody I know online. I can talk through normal messaging, quizzes, notes (which reach a group of people), groups centered on a common thread, applications, pictures, and so much more. Facebook has changed the way people talk because you can talk in so many different ways. This is particularly attractive because it gives people the illusion of freedom, the choice to talk to their friends however they like and whenever they can. Facebook doesn't make you respond right away. Conversations that would take minutes in spoken word can take days or weeks on Facebook, making you feel like you are really connecting with somebody even if you aren't. You feel popular when you see how many people talk to you, you feel important in a way that you can look back on so you don't have to rely on memory. People can talk in such an easier fashion, it's no wonder that it's one of the top sites in the world.

The curse of the cellular telephone encompasses almost every American. With a phone on you, which many have or give their children so that they can be safe, you are never truly alone. You are connected to every single person in the world through a simple phone and thanks to this people can connect even more. Take a schoolroom environment for example, under the tables, in their bags, off to the side of the counter, cell-phones are used for texting, talking to people across the room, in the classroom next door, wherever. God-forbid anybody wait to talk to their friends or pay attention, everybody feels the need to be constantly connected to friends they want to be with now. Here's the kicker though, texting doesn't disappear once they go hang out with their friends. And that leads to the next example, a park. Imagine you are surrounded by 10 of your closest friends having a good time hanging out. You feel a vibrate coming from your pocket and you just got a text from somebody who couldn't make it, somebody who maybe doesn't fit into that particular group. So you text, and text and even with everything you need for social interaction available, you choose your phone over your friends to talk to even more. People are rarely satisfied by what they have ready for them at the moment and are constantly searching for more ways to talk to people and as a result more time face down at a screen. And that's not even including the applications they have now...

I love my XBox 360, I'm not going to lie about it or try and hide it. Having the range of games the system provides and the chance to play video games with people all around the world whenever I want to is a very special vice for me. Back in the 90's and early 2000's, video games were a staple of my childhood. When I wasn't out with my friends playing a sport or inside playing with toys, video games were king. I would invite my best friends over and we would play and yell and scream and have a good time. Now though, video games don't need a friend right next to you thanks to the internet. People can play from the safety of their own couch with their friend who is playing on their own couch. As a result, playing video games is a lot easier, but a side effect comes out of the situation. An online persona is created, reflecting your video game mentality. Like for me, I go from normality to a sarcastic shoot-you-in-the-back kind of guy, no respect unless you respect me. My friend who has the most insane temper in the world becomes a mellow, stay-in-the-back kind of guy. Everybody becomes a completely different person and this affects the way that certain people you interact with will see you, which is both good and bad, but in the end is not real.

In conclusion, the 2000's will be known for the surge of digital-representational-devices. The multiple forms of digital-representational-devices are used to interact with people as often as possible but they do not present others with the truth and they separate you from reality. With Facebook relationships grow ever more casual, through texting people grow separated, and through video games our identity is presented in a fractured state. The sad thing is, none of these forms dictate that they have to be used like this, we have the potential to use them the in the same manner that people would interact normally, but we choose to have them veer in this direction, to distance ourselves from everybody else in order to feel included. Why is it that people feel the need to sabotage themselves in order to reach acceptance? Is it not that the devices we use are flawed but rather that humans are? It would seem so, but if you dig deeper into the issue, I'm sure that yet another layer of these issues will be revealed that will point in yet another direction and that nobody will find who is to blame and will instead have to take responsibility and fix things themselves.

4 comments:

  1. Point of view- 4
    Evidence- 3
    Significance- 2
    Connections- 2
    Opposing point of view- 0
    Conclusion- 3

    Total- 14

    ReplyDelete
  2. Revise:

    Point of view- 4
    Evidence- 3
    Effective organization- 3
    Connections and Significance- 2
    Opposing point of view- 0
    Conclusion- 3

    Total- 15

    ReplyDelete
  3. Henry,

    Good start! I think your grades are fairly accurate.

    ReplyDelete
  4. POV 4
    Evi 3
    Eff Org 4
    Con and Sig 2
    OPV 1
    Conclusion 2

    I feel that your conclusion was strong, but I did was not reminded of your thesis.

    ReplyDelete